Alexandru Dancu is a PhD student at the Computer-Science Research School, Chalmers University of Technology, working on Human-Computer Interaction topics. He gained his MSc. in Embedded Computing System with the thesis project at University of Southampton, UK. His BSc. degree was in Computer-Science with the thesis project at School of Computing, National University of Singapore.
His research interests are designing for mobile projected displays, mid-air, and transformable displays.
For the course Tangible Interaction 2014/2015 together with the post-doc Ayça Ünlüer, he proposed two projects for ten Interaction Design Masters students. One group chose the project with prototyping deformable displays and already published at a student conference in Interaction Design the Embrace: Emotion Sharing Bracelet.
The other group worked on a project that was submitted for mobileCHI.
He guided advised two Software Engineering Masters Students, who were interns at the company: Semiconductor Energy Laboratory Ltd, Japan with the thesis topic of developing an gesture input framework for in-cell optical touchscreens that get touch points by detecting reflected light. Their Masters thesis can be downloaded here.
During summer I advised Mickaël Fourgeaud during his internship. We worked on two projects that were published, the underwater reconstruction and a submission for mobileCHI.
He advised two MSc. students in Interaction Design, Chalmers, with the topic of public displays with input based on gestures and motion parallax. Together Stig Nielsen, PhD student at Architecture Dept., he proposed and guided a project for the Tangible Interaction 2013/2014 course for six MSc. students in Interaction Design.
The project involved designing and cutting styrofoam blocks which were growing into an organic structure under guidance of light projected from the top. The project was evaluated at the Tangible and Embodied Interaction 2014 conference and published at alt.CHI 2015.
- Alexandru Dancu, Mickael Fourgeaud, Mohammad Obaid, Morten Fjeld, and Niklas Elmqvist. 2015. Map Navigation Using a Wearable Mid-air Display. Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices & Services.
- Dancu, Alexandru and Franjcic, Zlatko and Unluer, Ayca and Fjeld, Morten. 2015. Interaction in Motion with Mobile Projectors: Design Considerations. Proceedings of the 4th International Symposium on Pervasive Displays. ACM, PP. 61--68.
- Dancu, Alexandru and Fratarcangeli, Marco and Fourgeaud, Mickael. 2015. Low-cost Experimental Setups for Mid-air 3D Reconstruction. Smart Tools and Apps in computer Graphics.
- Dancu, Alexandru and Vechev, Velko and Unluer, Ayca and Nilson, Simon and Nygren, Oscar and Eliasson, Simon and Barjonet, Jean-Elie and Marshall, Joe and Fjeld, Morten. 2015. Gesture bike: examining projection surfaces and turn signal systems for urban cycling. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. ACM, PP. 151--159.
- A. Dancu, S. A. Nielsen, Z. Kening, A. Ünlüer, M. Witt, C. Hedler, H. Frank, A. Pelling, C. Carlsson, and M. Fjeld. 2015. Emergent Interfaces: Constructive Assembly of Identical Units. CHI’15 Extended Abstracts on Human Factors in Computing Systems. ACM.
- A. Dancu, Z. Franjcic, and M. Fjeld. 2014. Smart Flashlight: Map Navigation Using a Bike-mounted Projector. In Proceeding on Human Factors in Computing Systems (CHI 2014). New York, NY, USA, PP. 3627-3630.
- S. A. Nielsen and A. Dancu. 2014. Layered Subsumption in Intelligent Material Building Systems. Work in Progress at Tangible and Embodied Interaction 2014.
- S. A. Nielsen and A. Dancu. 2014. Embodied Computation in Soft Gripper. In Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction (HRI 2014). New York, NY, USA, PP. 256-257.
- A. Dancu and K. Knaving. 2013. (Re-)Shaping Interactions with Deformable Displays. Organic User Interfaces: Technologies and Applications, CHI 2013, Paris, April 27-28, Paper for the Organic Experiences Workshop.
- A. Dancu. 2012. Motor Learning in a Mixed Reality Environment. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (NordiCHI 2012). PP. 811-812.