The S.M.A.R.T.T. (Smartphone Multitasking And Reassignable Tabletop Tangibles) project is a research initiative to explore an interaction framework for multitasking smartphone content within a tabletop computing environment.
The S.M.A.R.T.T. (Smartphone Multitasking And Reassignable Tabletop Tangibles) project is a research initiative to explore an interaction framework for multitasking smartphone content within a tabletop computing environment. Nearly 6 billion people worldwide now use a cellphone for communication, mostly via what are called “feature” phones. These are mobile devices with the core functions of voice and text messaging. Some may have limited ability to connect to the internet, but by and large their computing ability is minimal. And while this first generation of wireless coverage is now nearly ubiquitous, there is a new phase coming called the “smartphone”. A smartphone is a mobile computing platform that has more advanced computing ability than a feature phone. Worldwide in 2011, the smartphone market is estimated to grow by 42% and ship over 460 million devices. The trend is clear: more people everywhere are migrating to this new generation mobile computing platform. And with this, new interaction design challenges will be met; particularly, in areas that are novel and new. One of these new areas is in the interaction between multi-platform and multi-screen devices. While feature phones are largely compartmentalized from interacting with other devices or even software, smartphones typically have an ability to interact with many external sensors, devices, and applications via open standards and APIs. Meanwhile, the proliferation of wireless bandwidth, multitouch and gestural interfaces, and machine-to-machine devices have begun a new era of ubiquitous computing. Tabletop computers, while still a novel device, may be construed, for the purpose of this paper, as a proxy for general ubiquitous computing environments that may have mainstream appeal in the future. As such, this paper proposes a framework for interaction between a smartphone and a tabletop computing environment but the desired outcome is that some of our research may be applicable to future ubiquitous computing environments interacting with personal mobile computing platforms.
Publications or Reports
- Allen Smith and Christian Klinton. 2012. Smartphone Multitasking And Reassignable Tabletop Tangibles S.M.A.R.T.T. Interaction Framework. Master of Science Thesis in Interaction Design. .